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  1. # --- ROCK-COPYRIGHT-NOTE-BEGIN ---
  2. #
  3. # This copyright note is auto-generated by ./scripts/Create-CopyPatch.
  4. # Please add additional copyright information _after_ the line containing
  5. # the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by
  6. # the ./scripts/Create-CopyPatch script. Do not edit this copyright text!
  7. #
  8. # ROCK Linux: rock-src/package/kasc/clanlib/clanlib.desc
  9. # ROCK Linux is Copyright (C) 1998 - 2003 Clifford Wolf
  10. #
  11. # This program is free software; you can redistribute it and/or modify
  12. # it under the terms of the GNU General Public License as published by
  13. # the Free Software Foundation; either version 2 of the License, or
  14. # (at your option) any later version. A copy of the GNU General Public
  15. # License can be found at Documentation/COPYING.
  16. #
  17. # Many people helped and are helping developing ROCK Linux. Please
  18. # have a look at http://www.rocklinux.org/ and the Documentation/TEAM
  19. # file for details.
  20. #
  21. # --- ROCK-COPYRIGHT-NOTE-END ---
  22. [I] a game SDK
  23. [T] ClanLib is a medium level development kit. At its lowest level, it
  24. [T] provides a platform independent (as much as that is possible in C++)
  25. [T] way of dealing with display, sound, input, networking, files,
  26. [T] threadding and such.
  27. [T]
  28. [T] On top of that, ClanLib builds a generic game development framework,
  29. [T] giving you easy handling of resources, network object replication,
  30. [T] graphical user interfaces (GUI) with theme support, game scripting
  31. [T] and more.
  32. [T]
  33. [T] The goal of ClanLib is to allow the game developer to focus on stuff
  34. [T] that matters, avoiding all those nasty (and boring) lowlevel trivials
  35. [T] like setting up a directdraw window, sound mixing, reading image
  36. [T] files, etc. All those things are simplified into object oriented
  37. [T] classes and function calls, making it a joy to write your game.
  38. [T]
  39. [T] ClanLib uses a resource system to keep track of images, fonts, samples
  40. [T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave
  41. [T] files for sample. Ogg Vorbis (open sound format that has same sound
  42. [T] quality as mp3) and MikMod for music. By using a resource system,
  43. [T] you cleanly seperate the physical data formats from your code, and
  44. [T] makes it easy to make themes and other plugins for your game. The
  45. [T] resource system is written in a manner that allows you to add your
  46. [T] own custom resources.
  47. [T]
  48. [T] WARNING: this lib is very huge, but unfortunately needed by games like
  49. [T] methane brothers or pingus
  50. [U] http://www.clanlib.org/
  51. [A] Magnus Norddahl <mbn@clanlib.org>
  52. [M] Kai Schwenzfeier <niteblade@gmx.net>
  53. [C] extra/development extra/game
  54. [L] GPL
  55. [S] Stable
  56. [V] 0.6.5-1
  57. [P] X -----5---9 885.000
  58. # FIXME:
  59. # sources should be fetched from cvs:
  60. # CVSROOT=":pserver:anonymous@cvs.clanlib.org:/usr/local/cvsroot"
  61. # cvs login with empty passwd
  62. # cvs -z3 co Libs/ClanLib-0.6
  63. [D] 150661944 ClanLib-0.6.5-1.tar.gz http://www.clanlib.org/~sphair/download/