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[COPY] --- ROCK-COPYRIGHT-NOTE-BEGIN ---
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[COPY]
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[COPY] This copyright note is auto-generated by ./scripts/Create-CopyPatch.
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[COPY] Please add additional copyright information _after_ the line containing
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[COPY] the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by
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[COPY] the ./scripts/Create-CopyPatch script. Do not edit this copyright text!
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[COPY]
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[COPY] ROCK Linux: rock-src/package/stf/prboom/prboom.desc
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[COPY] ROCK Linux is Copyright (C) 1998 - 2005 Clifford Wolf
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[COPY]
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[COPY] This program is free software; you can redistribute it and/or modify
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[COPY] it under the terms of the GNU General Public License as published by
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[COPY] the Free Software Foundation; either version 2 of the License, or
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[COPY] (at your option) any later version. A copy of the GNU General Public
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[COPY] License can be found at Documentation/COPYING.
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[COPY]
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[COPY] Many people helped and are helping developing ROCK Linux. Please
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[COPY] have a look at http://www.rocklinux.org/ and the Documentation/TEAM
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[COPY] file for details.
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[COPY]
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[COPY] --- ROCK-COPYRIGHT-NOTE-END ---
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[I] a sophisticated port of the original Doom game
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[T] Included is the freely distributable first episode of Doom:
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[T] "Knee-Deep in the Dead".
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[T] To play the entire game, you need to own a copy of Doom, Doom II,
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[T] Ultimate Doom or Final Doom.
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[T]
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[T] PrBoom is the culmination of years of work by various people and projects on
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[T] the Doom source code. PrBoom includes work from all of the following projects:
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[T]
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[T] Original Doom source release
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[T] Without id Software releasing the source code to Doom in the first place, we
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[T] couldn't be here. And one mustn't forget Bernd Kreimeier who prepared the
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[T] source for release.
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[T]
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[T] DosDoom
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[T] The first serious Doom port, got things working enough for other projects to
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[T] spawn from it. Also continued to provide a lot of innovative ideas for other ports.
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[T]
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[T] Boom
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[T] This project gave a complete overhaul to the Doom engine, one it badly needed.
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[T] All of Doom's infamous bugs and limitations were fixed. Many new features which
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[T] fitted nicely into the engine were added, including a better line types system,
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[T] translucency, friction and wind types, and much more.
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[T]
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[T] PrBoom
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[T] Brought Boom to Windows, and made large improvements to the graphics: first
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[T] higher resolutions, later OpenGL rendering.
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[T]
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[T] MBF
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[T] This continuation of the Boom project, by Lee Killough, did huge amounts of
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[T] debugging and other improvements, as well as adding more natural features in
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[T] the way that Boom had done. There were also some special features like Doom
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[T] beta emulation, and friendly monsters.
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[T]
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[T] LxDoom
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[T] Initially just a Linux port of Boom, it went on to become a portable POSIX Doom
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[T] port, with further compatibility improvements and debugging.
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[T]
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[T] lSDLDoom
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[T] This port of LxDoom to SDL brought the Windows and Linux development back
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[T] together. It just makes you wish we'd had SDL when the Doom source first
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[T] came out :-\.
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[U] http://prboom.sourceforge.net/
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[A] Colin Phipps
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[A] Lucas Pope
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[A] Nicolas Kalkhof
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[A] Jess Haas
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[A] Florian Schulze
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[M] Stefan Fiedler <stefan.fiedler@students.jku.at>
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[C] extra/game
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[L] GPL
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[S] Stable
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[V] 2.3.1
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[P] X -?---5---9 227.200
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[D] 2868183598 prboom-2.3.1.tar.gz http://dl.sourceforge.net/sourceforge/prboom/
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# the shareware IWAD file
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[D] 1561643742 sundgadoom-1.8.tgz ftp://3darchives.in-span.net/pub/idgames/idstuff/doom/sun/
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