From e6806a4778da4ab4ca53f81b9095fe5ca5f23f61 Mon Sep 17 00:00:00 2001 From: Kai Schwenzfeier Date: Mon, 24 May 2004 09:38:15 +0000 Subject: [PATCH] Kai Schwenzfeier: Updated SDL_sound-1.0.1 [2004051919402503495] (https://www.rocklinux.net/submaster) git-svn-id: http://www.rocklinux.org/svn/rock-linux/trunk@3102 c5f82cb5-29bc-0310-9cd0-bff59a50e3bc --- package/kasc/libsdl_sound/libsdl_sound.desc | 51 +++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 package/kasc/libsdl_sound/libsdl_sound.desc diff --git a/package/kasc/libsdl_sound/libsdl_sound.desc b/package/kasc/libsdl_sound/libsdl_sound.desc new file mode 100644 index 000000000..b6d3b2909 --- /dev/null +++ b/package/kasc/libsdl_sound/libsdl_sound.desc @@ -0,0 +1,51 @@ + +# --- ROCK-COPYRIGHT-NOTE-BEGIN --- +# +# This copyright note is auto-generated by ./scripts/Create-CopyPatch. +# Please add additional copyright information _after_ the line containing +# the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by +# the ./scripts/Create-CopyPatch script. Do not edit this copyright text! +# +# ROCK Linux: rock-src/package/kasc/libsdl_sound/libsdl_sound.desc +# ROCK Linux is Copyright (C) 1998 - 2003 Clifford Wolf +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. A copy of the GNU General Public +# License can be found at Documentation/COPYING. +# +# Many people helped and are helping developing ROCK Linux. Please +# have a look at http://www.rocklinux.org/ and the Documentation/TEAM +# file for details. +# +# --- ROCK-COPYRIGHT-NOTE-END --- + +[I] a library to decode popular audio formats + +[T] SDL_sound is a library that handles the decoding of several popular +[T] sound file formats, such as .WAV and .MP3. It is meant to make the +[T] programmer's sound playback tasks simpler. The programmer gives +[T] SDL_sound a filename, or feeds it data directly from one of many +[T] sources, and then reads the decoded waveform data back at her leisure. +[T] If resource constraints are a concern, SDL_sound can process sound +[T] data in programmer-specified blocks. Alternately, SDL_sound can decode +[T] a whole sound file and hand back a single pointer to the whole +[T] waveform. SDL_sound can also handle sample rate, audio format, and +[T] channel conversion on-the-fly and behind-the-scenes, if the programmer +[T] desires. + +[U] http://icculus.org/SDL_sound/ + +[A] Ryan C. Gordon +[M] Kai Schwenzfeier + +[C] extra/multimedia + +[L] LGPL +[S] Stable +[V] 1.0.1 +[P] X -----5---9 898.000 + +[D] 1077552736 SDL_sound-1.0.1.tar.gz http://icculus.org/SDL_sound/downloads/ +