mirror of the now-defunct rocklinux.org
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  1. [COPY] --- ROCK-COPYRIGHT-NOTE-BEGIN ---
  2. [COPY]
  3. [COPY] This copyright note is auto-generated by ./scripts/Create-CopyPatch.
  4. [COPY] Please add additional copyright information _after_ the line containing
  5. [COPY] the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by
  6. [COPY] the ./scripts/Create-CopyPatch script. Do not edit this copyright text!
  7. [COPY]
  8. [COPY] ROCK Linux: rock-src/package/stf/prboom/prboom.desc
  9. [COPY] ROCK Linux is Copyright (C) 1998 - 2004 Clifford Wolf
  10. [COPY]
  11. [COPY] This program is free software; you can redistribute it and/or modify
  12. [COPY] it under the terms of the GNU General Public License as published by
  13. [COPY] the Free Software Foundation; either version 2 of the License, or
  14. [COPY] (at your option) any later version. A copy of the GNU General Public
  15. [COPY] License can be found at Documentation/COPYING.
  16. [COPY]
  17. [COPY] Many people helped and are helping developing ROCK Linux. Please
  18. [COPY] have a look at http://www.rocklinux.org/ and the Documentation/TEAM
  19. [COPY] file for details.
  20. [COPY]
  21. [COPY] --- ROCK-COPYRIGHT-NOTE-END ---
  22. [I] a sophisticated port of the original Doom game
  23. [T] Included is the freely distributable first episode of Doom:
  24. [T] "Knee-Deep in the Dead".
  25. [T] To play the entire game, you need to own a copy of Doom, Doom II,
  26. [T] Ultimate Doom or Final Doom.
  27. [T]
  28. [T] PrBoom is the culmination of years of work by various people and projects on
  29. [T] the Doom source code. PrBoom includes work from all of the following projects:
  30. [T]
  31. [T] Original Doom source release
  32. [T] Without id Software releasing the source code to Doom in the first place, we
  33. [T] couldn't be here. And one mustn't forget Bernd Kreimeier who prepared the
  34. [T] source for release.
  35. [T]
  36. [T] DosDoom
  37. [T] The first serious Doom port, got things working enough for other projects to
  38. [T] spawn from it. Also continued to provide a lot of innovative ideas for other ports.
  39. [T]
  40. [T] Boom
  41. [T] This project gave a complete overhaul to the Doom engine, one it badly needed.
  42. [T] All of Doom's infamous bugs and limitations were fixed. Many new features which
  43. [T] fitted nicely into the engine were added, including a better line types system,
  44. [T] translucency, friction and wind types, and much more.
  45. [T]
  46. [T] PrBoom
  47. [T] Brought Boom to Windows, and made large improvements to the graphics: first
  48. [T] higher resolutions, later OpenGL rendering.
  49. [T]
  50. [T] MBF
  51. [T] This continuation of the Boom project, by Lee Killough, did huge amounts of
  52. [T] debugging and other improvements, as well as adding more natural features in
  53. [T] the way that Boom had done. There were also some special features like Doom
  54. [T] beta emulation, and friendly monsters.
  55. [T]
  56. [T] LxDoom
  57. [T] Initially just a Linux port of Boom, it went on to become a portable POSIX Doom
  58. [T] port, with further compatibility improvements and debugging.
  59. [T]
  60. [T] lSDLDoom
  61. [T] This port of LxDoom to SDL brought the Windows and Linux development back
  62. [T] together. It just makes you wish we'd had SDL when the Doom source first
  63. [T] came out :-\.
  64. [U] http://prboom.sourceforge.net/
  65. [A] Colin Phipps
  66. [A] Lucas Pope
  67. [A] Nicolas Kalkhof
  68. [A] Jess Haas
  69. [A] Florian Schulze
  70. [M] Stefan Fiedler <stefan.fiedler@students.jku.at>
  71. [C] extra/game
  72. [L] GPL
  73. [S] Stable
  74. [V] 2.3.1
  75. [P] X -?---5---9 600.00
  76. [D] 2868183598 prboom-2.3.1.tar.gz http://dl.sourceforge.net/sourceforge/prboom/
  77. # the shareware IWAD file
  78. [D] 1561643742 sundgadoom-1.8.tgz ftp://3darchives.in-span.net/pub/idgames/idstuff/doom/sun/