OpenSDE Packages Database (without history before r20070)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

60 lines
2.4 KiB

  1. # --- SDE-COPYRIGHT-NOTE-BEGIN ---
  2. # This copyright note is auto-generated by ./scripts/Create-CopyPatch.
  3. #
  4. # Filename: package/.../clanlib/clanlib.desc
  5. # Copyright (C) 2006 - 2009 The OpenSDE Project
  6. # Copyright (C) 2004 - 2006 The T2 SDE Project
  7. # Copyright (C) 1998 - 2003 Clifford Wolf
  8. #
  9. # More information can be found in the files COPYING and README.
  10. #
  11. # This program is free software; you can redistribute it and/or modify
  12. # it under the terms of the GNU General Public License as published by
  13. # the Free Software Foundation; version 2 of the License. A copy of the
  14. # GNU General Public License can be found in the file COPYING.
  15. # --- SDE-COPYRIGHT-NOTE-END ---
  16. [I] A game SDK
  17. [T] ClanLib is a medium level development kit. At its lowest level, it
  18. [T] provides a platform independent (as much as that is possible in C++)
  19. [T] way of dealing with display, sound, input, networking, files,
  20. [T] threadding and such.
  21. [T]
  22. [T] On top of that, ClanLib builds a generic game development framework,
  23. [T] giving you easy handling of resources, network object replication,
  24. [T] graphical user interfaces (GUI) with theme support, game scripting
  25. [T] and more.
  26. [T]
  27. [T] The goal of ClanLib is to allow the game developer to focus on stuff
  28. [T] that matters, avoiding all those nasty (and boring) lowlevel trivials
  29. [T] like setting up a directdraw window, sound mixing, reading image
  30. [T] files, etc. All those things are simplified into object oriented
  31. [T] classes and function calls, making it a joy to write your game.
  32. [T]
  33. [T] ClanLib uses a resource system to keep track of images, fonts, samples
  34. [T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave
  35. [T] files for sample. Ogg Vorbis (open sound format that has same sound
  36. [T] quality as mp3) and MikMod for music. By using a resource system,
  37. [T] you cleanly seperate the physical data formats from your code, and
  38. [T] makes it easy to make themes and other plugins for your game. The
  39. [T] resource system is written in a manner that allows you to add your
  40. [T] own custom resources.
  41. [T]
  42. [T] WARNING: this lib is very huge, but unfortunately needed by games like
  43. [T] methane brothers or pingus
  44. [U] http://www.clanlib.org/
  45. [A] Magnus Norddahl <mbn@clanlib.org>
  46. [M] The OpenSDE Community <list@opensde.org>
  47. [C] extra/development extra/game
  48. [L] GPL
  49. [S] Stable
  50. [V] 0.8.0
  51. [P] X -----5---9 211.800
  52. [D] 3667914451 ClanLib-0.8.0.tgz http://www.clanlib.org/download/releases-0.8/